I won't farm sets for all the weapon types I play when there is newer and shinier stuff yet to come. The expansion is yet to come out, so basically what made me play World a ton is still missing. Rise meanwhile, with no G Rank and the expansion yet to come out, has a total of 46 large monsters of which 6 aren't even real subspecies or their own thing, so it's more like 40 monsters. World has the whole Iceborne expansion, and as a result has a total of 71 large monsters. Overall, World having more players isn't suprising in the least. Wirebugs should be a bit less important, but at this point it's clear that MH developers struggle with properly balancing new mechanics. That's also why I hated Raging Brachydios. In Rise we're back to mostly beating a monster that is actually fighting and not lying sideways on the ground. The slingshot and wall banging in World really messed up the balance and pacing of fights. I may feel like in the minority here, but I vastly prefer Rise gameplay over World gameplay.
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